The
Shade is the opposite of everything that is light and good,
and it's obvious he belongs to the "dark side",
even though the character will not be evil per se. The Shade
will be a tough character to solo due to his limited hit points.
The Shade is really a melee class but will have a high focus
on "procs" (a proc is a nano that is some times
run on the fighting target during combat). Being expert in
hand to hand fighting, the primary weapons will be of the
piercing kind.
It's worth mentioning that he will not be able to use implants.
In their place, you'll find trapped Spirits, which will give
various benefits. Since it's an innate ability, the character
won't need a surgery clinic to trap or release Spirits. His
armour will often come in the form of "magical"
tattoos, enabling truly unique profession abilities.
Nano-wise, the Shade will get mostly self-beneficial buffs.
He will be able to buff himself to be able to do more powerful
procs. His repertoire will consist of direct damage on target,
stuns, initiative debuffs, and hit-point/nano-point DoTs,
run speed debuffs, short duration fears, evade debuffs and
trader-like leeching. Through perk-enabled special abilities,
he will be able to drain attack rating, defence rating and
health from the enemy. The longer a fight lasts, the more
power he drains.
Story-wise, the Shade is seen as a very selfish character
you should never fully trust. He will literally backstab you
at first opportunity if it's to his gain. The Shade comes
from the lowest pits in the Shadowlands, where they were constructed
by the first explorers so they could specialize in getting
around in the darker, deadlier places of the realm.
The profession is limited to the owners of Shadowlands, and
to play the Shade you must start out inside Shadowlands. With
the Shade, you begin your life as a neutral. Which side you
ultimately wind up supporting depends on the actions you take!
The information on this page was provided
by Funcom on the official Anarchy
Online site.
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