The
Keeper is the "righteous" fighter, and will be focused
primarily on combat and helping team mates. They are a melee
class specialising in two-handed edged weapons, and will fall
just above the adventurer in terms of damage output.
The Keeper is seen as more of the old-style knight, in the
Templar mould. In shining armour, he uses his massive sword
to smite evil (or good). He burns with the zealous fervour
of knowing that it is in his right to combat enemies.
Nano-wise, the Keeper will have a number of different lines,
most of which will be auras. There will be few direct-cast
nanos, and none that are cast in battle. Lines of nanos will
be anti-snare, anti-root (reducing the duration of such nanos),
damage increasing auras, ams/dms buffing auras, and attack
absorbing auras. The Keeper only has beneficial auras, no
debuff auras.
Additionally, the Keeper will have a special attack called
Righteous Fury for clan and Unhallowed Fury
for Omni-Tek. This will be enabled via a self-only buff. This
attack is much like a fast attack (one of the special attacks
in Anarchy Online), but it will inflict additional damage
against enemies in the Shadowlands. The power of the attack
will increase with the level of the Keeper. If Keepers become
neutral, they lose the ability to use Righteous/Unhallowed
Fury. Unhallowed Fury is weaker than Righteous Fury, but acts
as a life tap for the Omni-Tek Keeper.
Story-wise, they are seen as the front-line fighters that
have been directly recruited by the Redeemed and Unredeemed
to fight in the Shadowlands. The Keeper has a high affinity
with the Shadowlands and the primary groups there. Thus, the
Keeper cannot start as a Neutral character, but must begin
as either an Omni-Tek or clan character.
The information on this page was provided
by Funcom on the official Anarchy
Online site.
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