| Notum Wars - Booster Pack |
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Notum
Wars Trailer
Notum
Wars Teaser
Notum
Wars Articles
Press Release: August 12, 2002
A familiar concept in other genres of gaming, Funcom
today announces the first "booster pack" for the PC
market.
"Booster packs have been standard in card-based
games for years," said Trond Arne Aas, Funcom's newly appointed
President and CEO. "We're excited about modifying this idea
for our players in massively multiplayer games and we're convinced
that our competitors will soon come out with booster packs of
their own."
Land control is the main feature of the first Anarchy
Online booster pack along with additional graphic updates and
new sounds. Much larger in scope to Funcom's previously discussed
ideas of land control, this feature will be vital for those players
taking an active part in the conflict between the planet's two
warring sides: Omni-Tek and the clans.
Read
the press release.
First
Concept Art - Land Control
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| Beta Screenshots |
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| Adaga
Brutale |
| Notum
Containers above Omni-1 Trade |
| More
spaceships above Trade |
| New
Night Sky above the 10-3 outpost (beautiful!) |
| Service
Tower (works like a stationary pet - gives a buff like a shield) |
| Controller
construction (Tower Step 1) |
| Controller
Building Menu |
| Guardian
Conductor Construction (Step 2) |
| Construction
Menu |
| Massive
Cannon Turret Construction (Step 3) |
| Construction
Menu |
| Level
10 controller |
| All
the effects from all the towers my organization owns (2
built by me yay!) |
| Fully
set up base |
| Guild
base in Perpetual Wastelands (poor cyborgs hehe) |
| Under
attack by "RHD Blackwatch (beta)" towers in a 5%
PvP zone (darn thats a huge base! Level 200 Traders can even
build QL 250 towers.. eek!) |
| Display
of owned areas (the guild has those areas under control with
controller towers) |
| Cannot
place a tower here (my guild already has a QL 150 tower somewhere..
darn!) |
| Cannot
build tower here either (i already own the maximum for my
level) |
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| Beta test report 1:
Towers may be placed in uncontrolled "land control
areas" - means in such green areas which do not have
a controller in them yet. The green land control areas which
appear on the land here and there - more often in the higher
level zones which are underused - are available in certain
QLs. If a land control area is level 10-25, you may only
place a QL 10-25 tower there (controller or guardian conductor
or what have you). The higher level land control areas (like
in Perpetual Wastelands, Avalon, Mort, etc.) allow for higher
QL towers of up to QL 250. Since these areas are quite wanted,
there are currently not all areas in the beta yet (that
is what is said on Beta Test at least), so hopefully everyone
who can afford a tower, will be able to place one. A guild
can control a maximum of 5 of such green land control patches.
And a guild can only control 1 land control patch of each
type (level 10-15 is type I, level 25-40 type II, level
50-85 type III, level 85-130 type IV, level 130-180 type
V, level 195+ type VI) the numbers used in the examples
here are not accurate, but are used to demonstrate how it
works.

So.. a guild can own 5 towers. 5 towers of 5 different
types either 1 of each up to QL 200 or 1 of each up to QL
250 without the QL 10 tower. Or something inbetween. All
these calculations are done with complicated formulas, as
you can see in the tower construction menus. A guild needs
to be "powerful enough", you need to be of high
enough level, the guild must not already own a tower of
the type you want to build (towers can be destroyed by yourself
with the "/tower terminate" command - if its your
towers that is. If its not your tower, you will have to
destroy it... if the gas allows it that is :p).

The notum wars themselves are the fights for the areas.
If an area is under attack, the guild owning the area gets
a message saying so in the "Org.
towers" channel. Each guild owning towers
has such a channel, which alerts the guild of attacks on
their towers. You can then hop into the grid, look for the
grid exit to your controllers (it is 1 exit on the bottom
floor near the emergency exit) where you may chose which
controller to exit at as soon as you hit the teleporter
pad. If you are fast enough, you get to defend your tower
(the grace period in these areas is 1 minute btw). If you
are not fast enough, you will maybe be fast enough to see
how your controller explodes (or one of the assisting towers)
and your buffs are gone because of the tower providing the
buffs being destroyed. Land control areas which were just
cleaned of towers are under certain rules, so that those
who destroyed the towers, get their chance to build their
own towers (if they want and can). The whole process is
rather complicated and you will have to be careful of a
lot of rules before you can a) build a tower b) build a
conductor or a turret around it c) attack another tower
(the gas around these towers changes after certain time
periods e.g. it is 100% for the first hour after building
the controller, for the whole land control area that is
controlled by the controller) d) before you can build another
tower in a free land control area after a notum war.

Not to forget in the booster pack, the new vehicles (which
are as of now a bit bugged, but this will hopefully be fixed
before the whole thing goes live! You will not see many
Stilettos on Live, period. Those are extremely expensive
and due to the rarity of the cold stones, hard to build.
Not to forget that all of the new vehicles have air vehicle
requirements or ground vehicle requirements that will make
your eyes pop out (maybe that will get balanced a bit more..
we will see). The new yalmahas for one fly a lot smoother
than the old ones. While the old yalms fly rather straight
ahead, the new ones act more like flying vehicles. Their
rear end is a bit slower than the front when steering, so
it looks as if you are flying drunk through the world ;)
The towers and vehicles can all be bought in the tower shops
(of which at least the Rome location has been posted in
the Special
Shop guide for tower shops here).

Another thing is (not part of the booster pack, but of
the next patch), that at least for Bureaucrats, the mezz
nanos get an addition to their defensive skill arsenal.
"Level". "Level 5%" thereby means, that
a monster in addition to nano resist and anything else that
might help with resisting a nano, gets to resist a mezz
nano a lot more often now when it has a high level. The
lower QL mezzes have a really high "Level %" addition.
Like Muddled Psyche ("Level 150%"). That means,
mezzes are almost useless on beta test at the moment, since
this defensive addition makes your mezzes not stick at all
very, very often! (the highest mezz was unable to mezz a
green level 165 mob in 7 of 10 attempts!). On the other
hand.. at least Bureaucrats also get something new, if it
gets on live that is: A damage augmentation nano for the
droid (which augments the crat pet, like the anima line
of the MPs does. It adds to the damage output of the droids,
I had a rather low QL one from the superior shop that added
187 to damage. This nano also raises aggro keeping ability
a bit). And then there is also the 25s duration XP-Loss
Reducer 30%. What this nano does is quite easy to guess:
it reduces XP lost upon death by 30%, so you only lose 70%
of the unsaved XP. (We will see how useful the nano is...for
now i was not able to test it since i didnt see anyone with
XP die on test since almost everyone is level 200 hehe).
Another addition are the voices which you can install and
trigger with "/voice" commands. As a male solitus,
i almost fell of my chair when i heard the voice of my toon...
really funny those!!! Then during missions you might hear
your team mates beg for help from the doc in a squeaky voice
or the tank ordering everyone to evacuate. Adds a lot to
the feeling of playing with real people and I am sure we
will hear a lot of laughter the first day or 2 after release
of the booster ;)
Solitus
Male "HELP!"
Atrox
"HEAL!"
Opifex
Female "RUN!"
All in all, so far i can say that the booster pack is worth
the money it will cost. It adds a lot to the game, not earth-shattering
additions or novelties, but quite enough to make Anarchy
Online a lot more fun. The most obvious reason for buying
the booster pack would be to take part in the land control
actively by building towers and receiving the skill buffs
from them as benefit. In the end, everyone can participate
in the fights, so if you do not want to build towers, the
vehicles are good if you can afford them and the voices
are funny as hell. Not to forget the added "NPC"
flying vehicles which fly around in the world - like above
Omni-1 a ton of freighters, transporters, big notum container
ships, etc. adding a lot to the overall feel of the game.
The next report will be about a fight with a lot of people
to claim a land control area (if i get to take part in 1
that is...)
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Beta Test Report 2:
The battle pictures and the following Beta Test report
have been submitted by a visitor:
Battle pictures:
Towers
at night
Omni
Controller under attack
Omni
Controller burning
Another
pic of the burning Omni Controller
Omni
Controller exploding in a huge shockwave
Hi there,
you asked around for screenshots and I've taken those that
I like most, too bad I didn't have more good battle shots.
As single doc with 30 people you don't really have time
to walk around and take pictures ...
And here's my 5 cents on the booster up to now.
There's still some bugs around, ater the .15 patch we had
some annoying new ones with gridding and warping, but I
hope they will fix that and then the Booster will be okay.
Towers have lots of Hits, insane evades and parry skill
(Control-Tower - Omni parried your attack? How the hell
does he do that?) and nano resists (at least there Nano
Resist works - my doc has higher Resist than nano skills
and he never resisted anything at 50% aggdef). A QL 200
Tower takes 1-2 hours to take down with no other towers
/ defenders around and 15 Lvl-200 twinks bashing at it.
Tough, but I think this is okay, else bases would be falling
by the minute.
I hate though that they moved the grids around, especially
moving Tir Grid out of the city. Didn't check Omni, but
it seems they moved some terminals around, too. Dovve will
have some work to put all the tower zones into the map (I
hope he will). I'm doing a map myself, but I suck at computer
graphics.
The new vehicles are pretty much toys, expensive and useless.
If you wanna see for yourself, roll up a soldier (best profession
for that) and check it. The Stiletto and Adaga will be used
only by highest-level people that have tons of IP to waste.
600 Vehicle Air or Ground is nothing I would throw my IP
at. Repainting the yalm would already do it for me, if I
had 9 mil to spare, and even that's not the case now.
As for speed balancing: I made a test some days ago. 1200
Air Speed was roughly equal to 2700 ground speed. Strange.
BTW - they allowed a lot of people into the beta that cancelled
their subscription. Marketing trick?
And is the "Rebel Clans Events" some hint? Rebels?
Do I have a deja-vu? That's Omni-Tek propaganda once more
;)
So long
a visitor
|
November
17 2002, AO House of Commons chat with Gaute Godager, Enno R.,
Belith, Dai-Galean, Znore, Cz, April Jones
| Gameplay |
9/10 |
| Graphics |
9/10 |
| Audio |
9/10 |
| Interface |
7/10 |
| Lag
& Stability |
6/10 |
| Support |
6/10 |
| Overall
Score |
7/10 |
Gameplay: Notum Wars adds a lot to
the PvP aspect of the game, which is especially used by high level
characters. But even low level characters and organizations can
own land control areas/ towers to enhance their playing experience
in Anarchy Online. In addition to the land control, new
vehicles, the ability to re-color existing vehicles and graphical/sound
updates, make this booster pack a good addition to Anarchy
Online.
Graphics: Anarchy Online has - although
it is not the top of the standard anymore - good 3D graphics,
which make the world immersive and visually pleasing. With Notum
Wars, the towers were added to the landscape, making Rubi-Ka
look like a populated world with towers almost all over the planet.
Explosions of towers look spectacular and the added environmental
detail, like flying transporters and starships above the capital
cities, add to the already good graphics of Anarchy Online.
Audio: Anarchy Online has great music
and sounds as it is. Compliments go to the composers of the music
and the sound creatives. With Notum Wars, a few new sounds
were added, in addition to the ability to make your character
speak several standardized sentences such as "Help!"
or "Incoming adversary!". The voice system is rather
complicated to use though, so not a 10 rating in this category.
Interface: The interface of Anarchy Online
is not up-to-par with industry standards. Most menus cannot be
resized or moved at all, the standard GUI looks very bland and
boring. Clever players created skins for the game's GUI though,
so it is customizable to some degree. The tower creation is a
complicated process, if one intends to build own towers - not
store-bought ones. As previously said, using the voices of the
characters, is complicated aswell and works on a command line
basis - known from ancient days when MS-DOS was used.
Lag & Stability: Anarchy Online
has improved a lot in this category, since its release in 2001.
With patches, the developers have managed to reduce lag greatly.
However, at tower battles, where many players usually fight each
other, the lag becomes either annoying or makes the game unplayable.
In day-to-day activity, lag is not noticable anymore, however
link deaths occur quite often in many situations and attempts
to fix these "LDs" were not successful - instead they
raised the amount of LDs happening. Funcom needs to improve there,
especially the lag issues with large crowds, which also appear
when ingame events by the gamemasters are held, makes the game
unplayable in these situations.
Support: Funcom does not offer telephone
support, nor does the company have a support database for customers
to find answers to game issues. The ingame support, run by Funcom,
employs volunteers from the playerbase to deal with minor issues
and several game masters. Real problems ingame can usually only
be helped with by game masters, who are rather hard to get hold
of. Waiting several hours for a game master to be available is
occuring often. The volunteer organization "ARK" - made
up of volunteers recruited from the player-base, is efficient
and well managed though, so this is a definite plus for Funcom.
The ARK team also deals with ingame events, which happen rarely,
but are a well received service of Anarchy Online. Notum
Wars does not change anything in this category, so the score
is applicable to Anarchy Online as a whole.
Overall Score: Anarchy Online- The Notum
Wars, adds a new aspect to the game - land control. This feature
should not be mixed up with housing, since land control towers
serve only 1 purpose: to add to the skills of players, serving
as semi-permanent buffs, and making players more powerful due
to this effect. Due to the addition of a few other new things,
such as new vehicles (in addition to the previously 4 available,
1 new type of vehicle was added), the ability to customize some
vehicles (changing their colors, adding pre-made "airbrush
pictures" to some vehicles), Notum Wars is a good
booster pack, which does - as expected - not quite make an expansion.
The features added by Notum Wars are not a must for the
player to enjoy Anarchy Online, but they definately boost
the gaming experience to a new level. The recommendation is: Buy
it if you can afford it.
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