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Professions

  Adventurer  

Much to the surprise and disbelief of many a techno-junkie, there are actually those who prefer the relative silence of the wilderness to the hectic city life. They explore the wilderness between cities, learning the layout of the deserts and the breeds and monsters inhabiting them. Adventurers need to know how to survive and win in combat, but more often than not, cunning will be a more useful tool for survival than a blaster or a hard punch. Adventurers are well-rounded, having some knowledge of quite a bit of things, but never specializing in any one thing. Many people who prefer a self-reliant, solitary life lean toward the life of an adventurer.

Additional Notes:

    Skill Affinities: Scouting the wilderness
    Least-favorite skills: Nano Technology
    Breed Affinities: All

    Adventurers are usually considered to be "jacks-of-all-trades"
    These loners will have a large variety of quests at their disposal.
    Most of adventurers consider themselves neutrals.

  Agent  

Stealth is the defining factor of an Agent. Fast, silent action is the area of expertise for the agent. At times an agent may need to obtain information, other times the agent may need to assassinate an important dignitary, or someone seemingly insignificant. No matter the mission, a loud agent is a dead agent. They do make use of technology in their work, but still attempt to maintain a low profile. Many agents have found that knowledge of nano technology is helpful to have in their work. One reason why some of the best agents are Homo Solitus is that agents need to blend into a crowd, and no one blends into the majority of the population better than Solitus.

Additional Notes:

    Skill Affinities: Concealment, Light Combat
    Least-favorite skills: Heavy Combat
    Breed Affinities: Solitus

    NPC quarters will be vulnerable to the skills of an Agent.
    When it comes to undercover work, Agents are the choice profession
    An Agent's skills can hack computers in order to bypass city security cameras


  Bureaucrat  

One might think that being a bureaucrat would be a fairly safe profession. On the contrary, it can be one of the most dangerous. Deep within the Omni-Tek® headquarters, the political fights can often turn very ugly, very fast. Bureaucrats are often very skilled in a wide variety of theoretical skills like healing, technology, and nanotechnology. Good bureaucrats are often very charismatic, having a strong ability to manipulate. Very often, using their charisma, a swift-tongue, or even nano-technology, they will often take a leadership or controlling role in a given situation.

Additional Notes:

    Skill Affinities: Theoretical Skills
    Least-favorite skills: Combat
    Breed Affinities: Solitus

    Bureaucrats will be able to "charm" pets (although very limited due to Psychic checks on nanos)
    The Bureaucrat has XP-percentage buffs, can mesmerize, use fear nanos and stun nanos
    Most bureaucrats have skills in such areas as Charisma and Leadership.


  Doctor  

The doctor is by far the most skilled in the healing arts and technologies. They can make use of skills or nanotechnology, but they definitely specialize in healing. Due to the constant fighting between Omni-Tek® and the Clans, there is always a high demand on both sides for skilled doctors. On other planets, doctors are afforded the luxury of being able to work out of a comfortable office, but on Rubi-Ka, you will quite often find doctors amid the soldiers on the battlefield, healing and defending themselves as they go.

Additional Notes:

    Skill Affinities: Healing
    Least-favorite skills: Combat
    Breed Affinities: Solitus

    Doctors will be experts in implant surgery, a booming medical industry.
    Stims -both legal and illegal- can be created by doctors.
    Diseases and cures can be synthesized by individuals in this profession.


  Enforcer  

The enforcer is basically a brawler. They typically possess considerable strength and fighting skill, but very little else. The enforcer is a mix of a thief and a soldier. Most of the time they are referred to as "thugs". Due to the limitless need for more strong, efficient workers in the Notum mines, most people arriving on Rubi-Ka arrive as enforcers. The hard work of the mines can only be done by very strong and very durable people. Occasionally, due to the conditions in the mines, some of the enforcers end up joining sides with the rebels.

Additional Notes:

    Skill Affinities: Brawling, simple technology
    Least-favorite skills: Theory, complex weapons
    Breed Affinities: Atrox

    Enforcers are sometimes described as "gangsters" due to their brutish nature.
    Availability is important to enforcers, they usually have a large group of "associates".
    Just as with soldiers, enforcers tend to have many skills in weaponry.

 


  Engineer  

In a world ruled by technology, robots, and high-tech computers, there is an inevitable need for people to create, repair, and maintain all of that technology. That is where the Engineer shines. They have the ability to repair and manipulate electronics and robot pets. In addition, they do have some limited skill with nano technology.

Additional Notes:

    Skill Affinities: Technology
    Least-favorite skills: Direct Combat
    Breed Affinities: Solitus

    Engineers can manifest quite a few different types of robot pets
    Pets can be sold, although recipients may not be able to fully control complex pets.
    Mech Engineering and Electrical Engineering are essential engineer skills.


  Fixer  

Unusual times call for unusual measures, and that's when the Fixer comes into the picture. Not only can these crafty scoundrels arrange matters (such as goods smuggling or secret meetings), they know how to get almost anything for just the "right" price. These conniving individuals could also be valuable assets in certain (mostly unorthodox) missions, since they usually possess skills in lock picking and trap manipulation. So, if you need to bypass some clan regulations or through some 'unofficial channels' in Omni-Tek, a fixer would be the best supplier.

Additional Notes:

    Skill Affinities: Sneaking, social skills
    Least-favorite skills: Heavy combat, complex weapons
    Breed Affinities: Opifex

    Fixers usually have connections to the black markets of the planet.
    Information about special quests/items can usually be bought or obtained by a fixer.
    Direct confrontations are not the preferred ways to deal with deadly situations.


  Martial Artist  

The martial artist's main tools, aside from his own body, are self-discipline and spirituality. Their purpose to achieve balance within themselves, and seek to bring balance to the rest of the world. They see themselves as the antidote to what they believe to be the world's superficiality and dependence on technology and machines.

Additional Notes:

    Skill Affinities: Close Combat
    Least-favorite skills: Technology
    Breed Affinities: Solitus

    Melee weapons are the preferred arsenal of the Martial Artist.
    These individuals can take on many opponents, at close range, at the same time.
    A sword or knife in the hands of a MA can be more deadly than the latest blaster.


  Meta-Physicist  

Despite the potential for power, wealth, and more in the other professions, there are those who believe that there is more to the world than what we know, or can see and touch. The Meta-Physicist is one who has dedicated himself and his life to the pursuit of spiritual matters, using technology as a means to that end. Unlike the nano technician, the meta-physicist believes that there are more to the nano formulas than simple science. Until more information becomes available on this mysterious profession, the only appropriate description would be that they are a 'religious nano-technician'. Much of their skill with the nano-technology has to deal with enhancing traits of themselves and others, or 'buffing'.

Additional Notes:

    Skill Affinities: Buffing nano technology
    Least-favorite skills: Combat
    Breed Affinities: Nano

    Meta-Physicists can summon angels/demons that deal massive damage to opponents.
    MP's have a large cache of nano-formulas that may buff characters and weapons.
    Most MP's have strong religious beliefs, which may be the source of their power.


  Nano-Technician  

Not surprisingly, due to its production of Notum, Rubi-Ka is home to the largest percentage of Nano Technicians in the galaxy. They specialize in the science of controlling clouds of microscopic robots. Both sides in the planetary conflict are desperately trying to populate their armies with nano technicians.

Additional Notes:

    Skill Affinities: Direct nano technology
    Least-favorite skills: Combat
    Breed Affinities: Nano

    nano-techs have cerebral implants allowing them control over clouds of nanites
    Nano-technicians have the largest variety of nano-formulas at their disposal.
    High concentrations of nano-technicians live on the mysterious island of Jobe.


  Soldiers  

Soldiers are those tasked with guard duty, patrolling, and general combat. Soldiers typically belong to one side or the other, either Omni-TekŪ or the Rebels. Loyalty above all others is the trait most valued in a well-paid soldier.

Additional Notes:

    Skill Affinities: Combat with any type of weapon or firearm.
    Least-favorite skills: Nano Technology
    Breed Affinities: Solitus, Opifex, Atrox

    Soldiers have mastered several different types of weaponry, from guns to explosives.
    Most Omni-Tek sided soldiers belong to the department Omni-Pol (police/military)
    Soldiers are provided with a pistol upon entering Rubi-Ka.


  Traders  

For those who are far more interested in money than they are in being famous, powerful, or a hero in the planetary conflict, there is the trader profession. Traders, while focusing solely on making money, are able to defend themselves somewhat, mostly because they're skilled in trying to protect their merchandise. While a trader may thrive and become quite powerful in the city environment, they are not much use unaccompanied in the Rubi-Ka wilderness.

Additional Notes:


    Skill Affinities: Social Skills
    Least-favorite skills: Wilderness Survival
    Breed Affinities: Solitus

    Traders will deal with high level assembly instead of creating just parts
    Traders can travel dangerous areas with greater ease than other occupations.
    Dealing with DNA-locked equipment will be an interesting job for most traders.