|
The world of Rubi-Ka are divided in different areas (called
zones) which all have a unique rules settings, regarding PvP
combat handling. All in all there are 4 zones relevant over
the world, with land control areas adding another zone. The
zones are: 100% = no combat possible at all, 75% = combat
vs. NPCs and Monsters possible, 25% = Political zone which
means PvP against opposing factions and neutrals is possible,
0% = Mayhem zone = Free PvP for all even against the same
faction. Land control areas have sometimes a 5% zone which
means that PvP is possible even against same faction members
outside of the guild. All arenas on Rubi-Ka have 0% suppression
gas which enables PvP for all (friendly duels or ganking *tehehe*).
So how do PvP zones vary?
It ranges from no PvP allowed at all ("gassed" or safe zones)
to PvP free for all zones ("mayhem") including Rebel versus
Rebel and Omni versus Omni.
At this point, political zones are spread around the outer
parts of Rubi-Ka, but are very rare to find. Most commonly
you will find PvP in land control areas which contain towers
and have cycling suppression gas zones (100% - 25% - 5% and
back to 100%). All other areas are either 75% or 100% gas
areas.
Inner Cities:
Big cities are filled with Suppression Gas (formerly referred
to as 'Happy Gas'). This gas prevents all Player versus Player
combat. However it was stated in an interview with a development
team member that "Big Cities" would have that gas. So it might
be that PvP will still be possible in smaller cities. Big
cities are: Omni-1, Rome, Athen, Tir, Newland City. Smaller
cities with suppression gas are: Bliss, Hope, Wine, Home.
The suppression gas may change during the course of the storyline,
so the above mentioned places may or may not always have the
same suppression gas level (usually 75% or 100%). So it seems
we also can look forward to enjoy some nice little faction
related fights taking place in and around cities.
Bars And Slums:
In some cities you will find slums. These slums will have
the "Mayhem Zones" rules setting attached to them. So all
kinds of PvP situations will be able to find there (everyone
will be able to attack everyone). This is however currently
not in the game and will maybe not be in the game at all.
In addition PvP will be allowed in some bars. This actually
sounds very interesting and exciting. So it will definitely
be possible to see some bar fights between Omni and Rebel
followers. The first PvP bar in AO is "Beer & Booze"
in Hope (Mort).
Civilized Areas:
Areas around cities are called Civilized Areas. Here you are
able to attack NPCs and monsters. Guards will react to all
kind of PvP activities. The guards attack every monster that
is aggressive towards you and has engaged combat (even if
you engaged combat first) and will attack the monster (and
in most cases kill it for you). In that case you will not
be able to loot the monster, nor will you get XP for the kill,
since the guards attacked it. Inside cities, guards will attack
opposing faction members (and sometimes even neutrals) in
75% areas only. It is however possible to outrun the guards
or even take them out. Omni-1 and Tir are the best protected
cities.
Political Areas:
In Political Areas it is possible to attack opponents of the
other side. So this is most likely the main place for us seeing
Omni Tek versus Clan activities. Most of the PvP related quest
activities are launched in such zones. So if you cant stand
the heat of battle, better avoid this areas then.
Mayem Zones:
These zones in the wilderness are free for all kind of PvP
situations (Rebel versus Rebel, Neutral versus Omni and so
on). These areas are relatively dangerous if you do not own
a yalmaha (to fly), since everyone can attack you (given the
attacker matches the needed PvP rules to be able to attack
you - e.g. is not of too high or too low level compared to
your character). Travelling in a mayhem zone should be done
in teams to avoid an untimely death.
|